
DTD Presents... the Pininfarina Ferrari Sergio  !!! 
Limited to a production run of just 6 units.

Exclusivity, innovation and passion
Named Sergio, after the man who led Pininfarina for 40 years and conceived some of the greatest car legends.
It is the new, amazing limited-production run based on the concept car created to celebrate the Life Senator Sergio Pininfarina who passed away in 2012.
At its world debut at the Geneva Motor Show 2013, the Sergio joins the brand that has so marked the history of Pininfarina: Ferrari. 
The Sergio, in fact, is a two-seater barchetta that looks to the future, very compact, very sporty, racy, pure and sensual.

The Ferrari Sergios performance and dynamics are excellent in the extreme too. 
It is based on the 458 Spider and retains the latters technological content as well as all of the functional aspects of its cockpit. 
It is powered by the latest 605 hp version of Ferraris naturally aspirated 4497 cc V8 which has won the International Engine of the Year award on three consecutive occasions. 
This power unit also guarantees the car sprints from 0 to 100 km/h in just 3 seconds.


Features:
HQ Exterior & Interior
HQ Doorsills, Boot & Engine
Hands on Steeringwheel
Reflective Mirrors
Working "RACE" Dials (Stunt DLC Needed)
ADD-ON & Replace Version
And much more...

In future Updates:
 - Improvement of Collisions
 - Rear Lights (indicators, reversinglights)

Known Bugs: Collisions

Install and Enjoy ;)
See Ya Soon Peeps.

Credits:
MODEL: SQUIR

Engine/Doorsills/Interior:
Turn 10 - Forza 4 - CSR2
Assembled & adapted:   Asyr0n


<b>Screenshots:
https://www.gta5-mods.com/users/Abhi123 - Check out Abhi123's Work</a>
https://https://www.gta5-mods.com/users/mrfive - Check out MrFive's Work


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********  INSTALL IN README ********

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***Quick INSTALL Guide***


Use Add-on version for better ingame result!!!!

***ADDON***

1. ---dlclist.xml:

(mods)update\update.rpf\common\data

open the file and add the following line below
<Item>dlcpacks:\sergio\</Item>
Save the file and replace it

3. ---dlc.rpf:
Go to:
(mods)update\x64\dlcpacks\
Create new Folder "sergio"
Place dlc.rpf in it

4. Ingame, Spawn the car, using a Trainer
"sergio"



***REPLACE***

1. Replace "coquette" Files here: 
Grand Theft Auto V\Mods\x64e.rpf\levels\gta5\vehicles.rpf

2. vehicles.meta
Replace hole Coquette section:

<Item>
      <modelName>coquette</modelName>
      <txdName>coquette</txdName>
      <handlingId>COQUETTE</handlingId>
      <gameName>COQUETTE</gameName>
      <vehicleMakeName>INVERTO</vehicleMakeName>
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash />
      <layout>LAYOUT_LOW</layout>
      <coverBoundOffsets>COQUETTE_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.020000" />
      <FirstPersonDriveByUnarmedIKOffset x="-0.015000" y="-0.075000" z="0.000000" />
	  <FirstPersonProjectileDriveByIKOffset x="0.015000" y="-0.140000" z="-0.030000" />
	  <FirstPersonProjectileDriveByPassengerIKOffset x="-0.170000" y="-0.145000" z="-0.045000" />
	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="0.000000" />
	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.025000" y="-0.145000" z="0.000000" />
	  <FirstPersonMobilePhoneOffset x="0.160000" y="0.130000" z="0.550000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.063000" z="0.443000" />
      <PovCameraOffset x="0.000000" y="-0.300000" z="0.665000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.276500" />
      <wheelScaleRear value="0.276500" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.300000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        30.000000
        70.000000	
        140.000000	
        500.000000	
        500.000000
      </lodDistances>
      <minSeatHeight value="0.814" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="1" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="10" />
      <swankness>SWANKNESS_5</swankness>
      <maxNum value="5" />
      <flags>FLAG_NO_BOOT FLAG_SPORTS FLAG_SPAWN_ON_TRAILER FLAG_EXTRAS_CONVERTIBLE FLAG_EXTRAS_STRONG FLAG_PARKING_SENSORS FLAG_RICH_CAR FLAG_NO_BROKEN_DOWN_SCENARIO FLAG_RECESSED_TAILLIGHT_CORONAS</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_BACK_PLATES</plateType>
      <dashboardType>VDT_RACE</dashboardType>
      <vehicleClass>VC_SPORT</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers />
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="true" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards />
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>LOW_COQUETTE_FRONT_LEFT</Item>
        <Item>LOW_COQUETTE_FRONT_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>

3. For dials to work replace next Coquette section with:

 <Item>
      <parent>vehicles_race_generic</parent>
      <child>coquette</child>
    </Item>

4. Ingame, Spawn the car, using a Trainer
   "coquette"